Field build 01 / VELDSKAAP
A clothing labelbecame a test bench.
VELDSKAAP is the proof run for Chameleon and a standalone two-storey retail MLO. Every mesh fault, shader trap, slot rule, collision gap and display decision becomes a repeatable Z-LAB process.
01 / Clothing
26 finished texture designs; packaging closes garment by garment.
02 / Field build
Current shell and interior installed on Fallen Angels DEV.
03 / Commercial rule
VELDSKAAP-only. FORSAKEN ownership marks stay out of the product edition.
01 / Chameleon proof run
The range is not the tool.It proves the tool.
The VELDSKAAP range is being built by hand so every manual step can become a Chameleon feature: mesh matching, UV truth, shader repair, additive registration, packaging and proof from the files that ship.
Twenty-six texture designs are finished. Some garments are already proven in game; others still need their exact source mesh recorded before they can be packed safely. That distinction stays public.


02 / Original retail MLO
Built from thedoorway out.
The Morningwood field atelier began with the unglamorous gates that decide whether an MLO is real: footprint, doorway collision, portal direction, room attachment and a clean walk in and out.
The current shell and interior are installed on Fallen Angels DEV. The display system, antler lighting, live window-ped route and final packaging are still being closed before this becomes a product.
03 / Why this belongs on Z-LAB
Build once.Keep the method.
Mesh truth
A texture only belongs to the mesh it was painted for. Chameleon records that relationship instead of guessing.
Game-first proof
A Blender render is a design check. The ped in game is the acceptance test.
Additive packaging
The commercial range must install as its own collection without replacing vanilla clothing or carrying server ownership marks.
MLO field gates
Collision, portals and room ownership are tested separately before décor is allowed to hide a structural fault.
Not on sale yet / interest is open


