How to findwhat broke it.
Write-ups on the problems that produce no error message. Each one solves the problem by hand, without our tools — because knowing what is actually happening is worth more than any button.
Invisible wall after installing an MLO
There is a wall in the street that nothing is drawing. Why the visible world and the solid world stop agreeing, and how to find the resource responsible.
8 min02Players fall through the floor
One spot swallows anyone who walks over it. The three causes, how to tell them apart, and how to close the gap without editing anyone else’s map.
7 min03Two maps, one building — why fixing one door breaks the other
A bank heist door and a casino, 88 metres apart, both editing the same building. How to prove whether two edits can coexist — including the part where we got it wrong.
11 min04The crash 20 seconds into character select that has nothing to do with your map
It fires at join, not at the location — so bisecting by re-export never converges. The manifest law, and the week it cost us to find it.
12 min05Which resource is actually winning?
The game keeps one file per name and never tells you which. How the override really resolves, and how to prove it rather than guess.
9 min06“Your server is ready” — what that actually means
A pack of scripts is not a server. Every part a running FiveM server needs, what each does, and which ones only you can supply.
10 min07Setting up the database without guessing
Frameworks refuse to start without it and the error messages tell you almost nothing. What has to agree with what — from a genuinely clean install.
10 min